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Simon ClarkeModeratorand details about the game
Today we got are hands on some information about the new book, the novel and the game itself from the next copy of Wargames Illustrated (don’t worry there is more to read in the magazine, we haven’t spoiled it all!) So this is what we learnt:-The Novel
•Team Yankee is based on novel written by Harold Coyle in 1987 about a fictional Soviet invasion of Western Germany.
•The book is from the view point of “Team Yankee’s” commander.
•The book is being released by Battlefront in paperback and on Kindle.The Rulebook (yes I meant rulebook)•The Flames of War Team Yankee rulebook is 120 pages long and includes the entire rules, background, complete US and Soviet forces and scenarios from the novel.
The Goals of Team Yankee
•Team Yankee draws a lot from FOW but it isn’t the same game.
•It is similar but there are many differences and an experienced FOW player might find it better to approach this as a new game.
•The goal of this new rule set is “to keep the depth and complexity of FOW, but to make the game easier to learn.
•The game needed to be robust enough for tournament play, but have fewer special rules and exceptions to keep it suitable for casual players. (a good example of this is hit allocation, now one page instead of four and easier to understand).
•The last goal was to have lots of lovely plastic kits for Tanks and helicopters.
•Another change from normal FOW is the rulebook doesn’t attempt to have all the answers. It states the rules. There will be a living on-line that will cover the gaps between this simple game and the completeness of FOW. There will be lots of diagrams to make the rules work for competitive tournament play.How Does It Play?
•Very fast, even compared to FOW.
•Tactical Movement, the speed you fight at, is slightly faster for the infantry and slower for the tanks.
•But Dash movement (I guess doubling?) is much faster and the only downside is you can’t fight.
•The game is also faster is the rules are stream lined, there will be cards (more info on this next week) and reference sheets so there is less time looking in the rulebook.
•The final reason is that everything in modern warfare is deadlier
There you go for another week, come back next week for a look at the unit cards and way you pick your army in Team Yankee
Simon ClarkeModerator
Simon ClarkeModerator1) Field of Glory: Ancient/Medieval
The Ancient World
Any army before 600 AD.
The list submitted must not exceed 900 points.
Rules: See below
2) Field of Glory: Renaissance
Last Gasp of the Pike
Any army worldwide 1680-1698.
The following list modifications and additional restrictions will apply:
To represent usual historical proportions in European armies of this period, the army cannot include more than 1 battle foot unit more than it has battle mounted units. (e.g. If you have 5 BGs of mounted battle troops, you can have up to 6 BGs of foot battle troops).
No more than half of all mounted battle troops can be Superior or Elite. Armies with insufficient Superior mounted battle troops in their army list to achieve this limit can upgrade whichever type of Average mounted troops in their list is most expensive in points to Superior to achieve the above limit.
No more than half of all foot battle troops can be Superior or Elite.
The army must have at least 6 bases of foot battle troops per heavy or medium artillery base.
The list submitted must not exceed 900 points.
Rules: See below
3) DBM
Any army. List not to exceed 500 points.
Umpire and list checker: John Graham-Leigh. jg007b4999@blueyonder.co.uk
4) L’Art de la Guerre
400 points doubles, made up of 2 x 200 point armies (each army must be no more than 210 points with a total combined army size of maximum 400 points). The armies chosen must be listed as potential allies in either army list.
Armies drawn from Dark Ages, Feudal Ages and Late Medieval Ages lists (125-266 inclusive)
4 Games, same games times as the other periods
Umpire and list checker: Tim Porter. tim@madaxeman.com
Cost: £ TO BE ANNOUNCED per team of 2. (This includes lunch on both days – see example menu below).
CONTACT: Richard Bodley Scott, 28 Priory Gardens, Usk, Monmouthshire, NP5 1AJ (rbs@byzant.demon.co.uk)
Simon ClarkeModeratorAnd here are the links
Or url
http://privateerpress.com/the-rules-are-free
As they say never a better time to start playing …
Much be time for v3 😉
Simon ClarkeModeratorHi Jon, I was meant to be playing Ray, but he has called and rescheduled, so we can both play ..
i’d like to call dibs on the Germans … I liked being the bully! 🙂
Simon ClarkeModeratorAnd more..
http://www.breakthroughassault.co.uk/2015/08/team-yankee-preview-tanks-and-anti-air.html?m=1
looks like its going to be a substantial release
Simon ClarkeModeratorAhh, I suddenly realise I can’t do the 17th , a I already have an arrangement
Simon ClarkeModeratorCount me in Jon…
Great post on the blog .. Just what we need. Well done
Simon
Simon ClarkeModeratorreminder of round 3 fixtures
Round 3 Fixtures
Simon C v Jason
Colin v Roger
Peter v Simon G
Paul v Jon *Round 2 Fixtures outstanding
Colin v Jason
Simon ClarkeModeratorThe league results have been updated following last nights game –
Puppetmasters beat Cygnar 4-0 – scenario win.
Peter is now booked into therapy
Simon ClarkeModerator
Simon ClarkeModeratorI’ve update the league table and added the next round fixtures to the page –
Thanks
Simon
Simon ClarkeModeratorSo results I’ve had so far –
Round 2 Fixtures
Colin v Jason – not played
Paul v Roger – Roger win 3- 0
Peter v Simon C – not played
Jon * v Simon G -Simon win 3-0any more?
Simon ClarkeModeratorMore Team Yankee leaks
[IMG]http://4.bp.blogspot.com/-5PB3yxd90zE/VcRaGin9dLI/AAAAAAAAKAY/4jjEk4aTis4/s1600/Warthog.jpg[/IMG]
[URL]http://www.breakthroughassault.co.uk/2015/08/team-yankee-preview-air-support.html?m=1[/URL]
A10s ,SU 25 all the good stuff
Sent from my iPhone using Tapatalk
Simon ClarkeModeratorHI Jon,
I’m still interesting in playing but may have to leave early .. if I could get a small role (or something that gets sunk early!) that would be good
Simon
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