Simon Clarke

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  • in reply to: Battlefront Team Yankee #1360
    Simon Clarke
    Moderator

    and details about the game
    Today we got are hands on some information about the new book, the novel and the game itself from the next copy of Wargames Illustrated (don’t worry there is more to read in the magazine, we haven’t spoiled it all!) So this is what we learnt:-

    The Novel

    •Team Yankee is based on novel written by Harold Coyle in 1987 about a fictional Soviet invasion of Western Germany.
    •The book is from the view point of “Team Yankee’s” commander.
    •The book is being released by Battlefront in paperback and on Kindle.

    The Rulebook (yes I meant rulebook)•The Flames of War Team Yankee rulebook is 120 pages long and includes the entire rules, background, complete US and Soviet forces and scenarios from the novel.

    The Goals of Team Yankee
    •Team Yankee draws a lot from FOW but it isn’t the same game.
    •It is similar but there are many differences and an experienced FOW player might find it better to approach this as a new game.
    •The goal of this new rule set is “to keep the depth and complexity of FOW, but to make the game easier to learn.
    •The game needed to be robust enough for tournament play, but have fewer special rules and exceptions to keep it suitable for casual players. (a good example of this is hit allocation, now one page instead of four and easier to understand).
    •The last goal was to have lots of lovely plastic kits for Tanks and helicopters.
    •Another change from normal FOW is the rulebook doesn’t attempt to have all the answers. It states the rules. There will be a living on-line that will cover the gaps between this simple game and the completeness of FOW. There will be lots of diagrams to make the rules work for competitive tournament play.

    How Does It Play?

    •Very fast, even compared to FOW.
    •Tactical Movement, the speed you fight at, is slightly faster for the infantry and slower for the tanks.
    •But Dash movement (I guess doubling?) is much faster and the only downside is you can’t fight.
    •The game is also faster is the rules are stream lined, there will be cards (more info on this next week) and reference sheets so there is less time looking in the rulebook.
    •The final reason is that everything in modern warfare is deadlier
    There you go for another week, come back next week for a look at the unit cards and way you pick your army in Team Yankee

    in reply to: Battlefront Team Yankee #1359
    Simon Clarke
    Moderator
    in reply to: Date for your diary #1345
    Simon Clarke
    Moderator

    1) Field of Glory: Ancient/Medieval

    The Ancient World

    Any army before 600 AD.

    The list submitted must not exceed 900 points.

    Rules: See below

    2) Field of Glory: Renaissance

    Last Gasp of the Pike

    Any army worldwide 1680-1698.

    The following list modifications and additional restrictions will apply:

    To represent usual historical proportions in European armies of this period, the army cannot include more than 1 battle foot unit more than it has battle mounted units. (e.g. If you have 5 BGs of mounted battle troops, you can have up to 6 BGs of foot battle troops).

    No more than half of all mounted battle troops can be Superior or Elite. Armies with insufficient Superior mounted battle troops in their army list to achieve this limit can upgrade whichever type of Average mounted troops in their list is most expensive in points to Superior to achieve the above limit.

    No more than half of all foot battle troops can be Superior or Elite.

    The army must have at least 6 bases of foot battle troops per heavy or medium artillery base.

    The list submitted must not exceed 900 points.

    Rules: See below

    3) DBM

    Any army. List not to exceed 500 points.

    Umpire and list checker: John Graham-Leigh. jg007b4999@blueyonder.co.uk

    4) L’Art de la Guerre

    400 points doubles, made up of 2 x 200 point armies (each army must be no more than 210 points with a total combined army size of maximum 400 points). The armies chosen must be listed as potential allies in either army list.

    Armies drawn from Dark Ages, Feudal Ages and Late Medieval Ages lists (125-266 inclusive)

    4 Games, same games times as the other periods

    Umpire and list checker: Tim Porter. tim@madaxeman.com

    Cost: £ TO BE ANNOUNCED per team of 2. (This includes lunch on both days – see example menu below).

    CONTACT: Richard Bodley Scott, 28 Priory Gardens, Usk, Monmouthshire, NP5 1AJ (rbs@byzant.demon.co.uk)

    in reply to: Warmachine Errata August 2015 now out #1335
    Simon Clarke
    Moderator

    And here are the links

    Rules

    Or url

    http://privateerpress.com/the-rules-are-free

    As they say never a better time to start playing …

    Much be time for v3 😉

    in reply to: Battle of the Falkland Islands #1332
    Simon Clarke
    Moderator

    Hi Jon, I was meant to be playing Ray, but he has called and rescheduled, so we can both play ..

    i’d like to call dibs on the Germans … I liked being the bully! 🙂

    in reply to: Battlefront Team Yankee #1331
    Simon Clarke
    Moderator

    And more..
    http://www.breakthroughassault.co.uk/2015/08/team-yankee-preview-tanks-and-anti-air.html?m=1

    t-72

    looks like its going to be a substantial release

    in reply to: Battle of the Falkland Islands #1325
    Simon Clarke
    Moderator

    Ahh, I suddenly realise I can’t do the 17th , a I already have an arrangement

    in reply to: Battle of the Falkland Islands #1324
    Simon Clarke
    Moderator

    Count me in Jon…

    Great post on the blog .. Just what we need. Well done

    Simon

    in reply to: Warmahordes league #1308
    Simon Clarke
    Moderator

    reminder of round 3 fixtures

    Round 3 Fixtures
    Simon C v Jason
    Colin v Roger
    Peter v Simon G
    Paul v Jon *

    Round 2 Fixtures outstanding
    Colin v Jason

    in reply to: Warmahordes league #1307
    Simon Clarke
    Moderator

    The league results have been updated following last nights game –

    league page

    Puppetmasters beat Cygnar 4-0 – scenario win.

    Peter is now booked into therapy

    in reply to: Battlefront Team Yankee #1301
    Simon Clarke
    Moderator
    in reply to: Warmahordes league #1289
    Simon Clarke
    Moderator

    I’ve update the league table and added the next round fixtures to the page –

    Warmahordes league

    Thanks
    Simon

    in reply to: Warmahordes league #1283
    Simon Clarke
    Moderator

    So results I’ve had so far –

    Round 2 Fixtures
    Colin v Jason – not played
    Paul v Roger – Roger win 3- 0
    Peter v Simon C – not played
    Jon * v Simon G -Simon win 3-0

    any more?

    in reply to: Battlefront Team Yankee #1277
    Simon Clarke
    Moderator

    More Team Yankee leaks

    [IMG]http://4.bp.blogspot.com/-5PB3yxd90zE/VcRaGin9dLI/AAAAAAAAKAY/4jjEk4aTis4/s1600/Warthog.jpg[/IMG]

    [URL]http://www.breakthroughassault.co.uk/2015/08/team-yankee-preview-air-support.html?m=1[/URL]

    A10s ,SU 25 all the good stuff

    Sent from my iPhone using Tapatalk

    in reply to: WW1 Naval Update #1269
    Simon Clarke
    Moderator

    HI Jon,

    I’m still interesting in playing but may have to leave early .. if I could get a small role (or something that gets sunk early!) that would be good

    Simon

Viewing 15 posts - 121 through 135 (of 233 total)