Category Archives: Ancients

MeG – Spartacus Campaign

spartacusfLast night we played a game that was a combination of introduction and campaign game. Dino, Paul and Peter played for the first time. I picked a game from the 3rd Servile war – Spartacus campaign. To make it a closer run thing , I picked the Romans to be led by Crassus – where the Slaves finally get beaten.

 

 

One way to play this campaign is a single game pickup. You can select lists from the campaign pack, select a date. Substitute the campaign maps for the one in the rules and away you go.

Just to talk about the lists for a moment (they are a bit fast and loose, close to 12K points).

The Spartacus list is

Spartacus

There are couple of campaign rules in play.

  • Spartacus gets a 40% bonus to scouting is he chooses to ‘invade’ (Night Attack)
  • The Slaves can also substitute the Apennine backdrop as their secure flank option ( Impassable mountain range)

The Roman list is

Crassus

There are couple of campaign rules in play for Crassus

  • Homeland Muster, not allies allowed
  • Garrison troops, at least 25% of TuGs must be poor
  • Seasons tactician, the C-in-C must be at least talented.

During the PBS stage, Spartacus and his slaves dominated. As a legendary leader they beat Crassus (red vs yellow – close thing though). They picked to defend selecting the most central location in Italy. Peter as the Roman had some decent cards, but it seemed that neither side was worried about moving from this location. The Slaves has 9 cards (3 scouting) to the Romans 7 (4 Scouting). The Slaves held on to their best 3 cards for scouting, and the Romans 2. The desultory movement was back and forth to the adjacent square, ending up with initial location

The terrain was dense with secure flank. The slaves picked the Apennine mountain, alongside some large compulsory rough hills. At this point they didn’t realise that the Romans were flexible so could switch between close and loose order. However, it was probably a good plan to at least avoid the potential ‘shove’ that close vs loose would get in the open.

A few more optional, smaller hills were placed and that concluded the battlefield. The hills were scattered evenly across the table, but it did give the slaves a good defensive position

Both sides had held onto their best scouting cards, from the prior stage – But they neutralised each other both sides having 1 red, 2 yellows. The Romans had an extra green, but not enough to give them a discernible advantage.

The armies deployed 4 groups at a time. The slaves just having a slab of ‘imitation’ legionaries, sandwiched between the ‘mob’. Crassus’s army seemed small by comparison, with just 8 TuG of Legionaries (2 of which were poor)

The plan was simple, as a test of the rule mechanisms and introduction to the game, both armies would butt each other, neither side demonstrating any tactical finesse.

The Roman army chose to float Crassus and let his subordinates take the strain. With hindsight Pete thought that this was not such a good idea, but I’m not so sure. Certainly it demonstrated the difference in the command structure.

In the fighting the Slaves held their own. The Roman equipped slaves being average impact weapon matching the Roman. The legionaries has a bit of bad luch by losing a couple of bases to skirmishing shephards ( 2 wounds on 3 black dice!) , but as the fight settled down the Roman quality started to show. Being melee expert, and average gave them a 2 dice colour advantage against the regular slaves. Combined with the ability to shove loose order (vs close) the poor slaves started to take a lot of damage. However, this was mitigated by the fact that the slaves had cunningly arranges that each legion was fighting at least 2 TuGs. So from an attrition perspective a legion could only take 3 losses, vs the Slave 4.5 per tug ( so actually against 2 TuG, the romans need to inflict 9 kills). As long as they kept throwing a white dice the Slaves can attrit their way to victory.

When we called time , the Romans looks shakey, most legions had taken a couple of casualties and were looking like they would be swamped by Spartacus and his followers.

 

Mortem et Gloriam

The journey begins ….  Mortem et Gloriam is out on Monday July 18th at www.thewargameszone.org.  The shop and the Ancients Zone will go live at midday.  I am very pleased with the end result and hope you will like it as well.  It has taken a little longer but is better for it.  We look forward to welcoming you to the site.

The rules are available for purchase from the store.  With the very special 300 Spartans offer where the starter set is £10 off at £39.95 and you get a lifetime subscription so you will never ever pay for a single army list!!  Also on the site you can buy the booster pack which has he card holder players have been enjoying, a set of purple MeG markers and a second set of dice to make things even easier.  This bundle is £5 below the prices of the individual items.

Deliveries will begin to go out in about a weeks time.  Priority deliveries will be given to anyone who has signed up for the first open competition at Britcon [BHGS, UMIST Manchester] on August 12-14.  There were 13 players signed up before launch – so if you are not yet signed up do come along and join the fun! Plenty of help for inexperienced players and a nice prize for the best non-tester result.  You can find the details at the BHGS website www.bhgs.org.uk

THE ANCIENTS ZONE INITIAL MATERIALS:

In the DOWNLOADABLE TUTORIAL PDF section you will find the first pdfs showing you a game between Rome and Carthage to give you a quick feel for how it works.  Additional files will be added over the coming months to take the game to a finale.

In the ARMY BUILDER AND ARMIES section there is the launch ARMY BUILDER to download for use with the latest army lists.  You will also find around 10 example armies from my recent games – some from testing in the later periods.  More of these ready to play armies will be added in the coming weeks.

In the ARMY LIST section you have an index of 89 armies for our opening period The Dominance of Greece and Rome – the Classical period.  Crafted by Richard Jeffrey-Cook and developed by the list team these come as 9 PDFs showing the evolution of armies in different geographic regions.  So lots to choose from for Britcon and beyond already.

In HISTORICAL REFIGHTS AND SCENARIOS you will find the first of each series.  The refight is a MeG version of the Battle of Ruspina 46BC between Caesar and the Numidians where Caesar barely survived envelopment. Its a real challenge to play it well.  The first scenario is called Moonlight Mayhem and is a dawn attack on a poorly camped army.  More of these will be loaded over the coming months.

In the CAMPAIGNS section you will find a campaign setting for the Roman Slave Wars from Simon “Lurkio” Clarke with suggestions of how to play any of the three revolts – so including the famous third with Spartacus!

In the TOURNAMENT ORGANISER RESOURCES section you will find the current suggested points for competitions of different types, downloadable score sheets and a spreadsheet for tracking points.  I am hoping several clubs will organise 3 game one-day competitions – go on give it a go!

The HALL OF CHAMPIONS has all the winners of MeG competitions so far and the latest ranking system – 2016 really being a bit of fun between testers.  It can all get much more serious for 2017 and Paul Cummins has kindly offered to run the rankings going forward.

The end of a two year initial development journey but just the very beginning of what I hope will be a much longer playing era, where a much wider community will be involved in developing the game and items around it.   I very much hope you enjoy Mortem et Gloriam.  I look forward to seeing you some of you at Britcon 2016 in August for the first main competition.  Best wishes to all.  …..   Ad Mortem et Gloriam

 

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