{"id":2582,"date":"2017-08-20T16:51:02","date_gmt":"2017-08-20T16:51:02","guid":{"rendered":"http:\/\/badwargamers.com\/bad\/?p=2582"},"modified":"2017-08-20T16:51:02","modified_gmt":"2017-08-20T16:51:02","slug":"the-tyrannids-in-warhammer-40k-8th-edition-first-impressions","status":"publish","type":"post","link":"https:\/\/badwargamers.com\/bad\/the-tyrannids-in-warhammer-40k-8th-edition-first-impressions\/","title":{"rendered":"The Tyrannids in Warhammer 40K 8th Edition: First Impressions"},"content":{"rendered":"<p>Just dusted off my Nids for the first time in 8th edition, so here are my thoughts. The battle was a 100 Power Level game, fought against Josh Gregory\u2019s Raven Guard.<\/p>\n<figure id=\"attachment_2588\" aria-describedby=\"caption-attachment-2588\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/badwargamers.com\/bad\/wp-content\/uploads\/2017\/08\/IMG_1096-e1503247431828.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-2588 size-medium\" src=\"http:\/\/badwargamers.com\/bad\/wp-content\/uploads\/2017\/08\/IMG_1096-300x224.jpg\" alt=\"\" width=\"300\" height=\"224\" \/><\/a><figcaption id=\"caption-attachment-2588\" class=\"wp-caption-text\">Various gribblies: Ripper Swarms, Termagaunts, Hormagaunts<\/figcaption><\/figure>\n<p>As with previous editions, it was a bloody affair with the Nids, with stuff being taken off by the handful. The outcome? Well, in terms of Objectives it was a 7-6 victory to the Emperor, but to be fair I called the game early as I was in danger of getting tabled! So in some regards got my ass handed to me. In my defence:<br \/>\n\u00b7 It\u2019s a pretty old army, which grew out of the Battle of Macragge boxed set (4th Edition!), and contains none of the more recent models;<br \/>\n\u00b7 Josh just played better than me!<\/p>\n<p>So don\u2019t be too disheartened if you\u2019re seeking to use Tyranids in 8th edition.<\/p>\n<figure id=\"attachment_2590\" aria-describedby=\"caption-attachment-2590\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/badwargamers.com\/bad\/wp-content\/uploads\/2017\/08\/IMG_1100-e1503247816423.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2590\" src=\"http:\/\/badwargamers.com\/bad\/wp-content\/uploads\/2017\/08\/IMG_1100-300x224.jpg\" alt=\"\" width=\"300\" height=\"224\" \/><\/a><figcaption id=\"caption-attachment-2590\" class=\"wp-caption-text\">&#8220;Get away from her you Bitch!&#8221; &#8211; Hive Tyrant and Guard<\/figcaption><\/figure>\n<p><strong>The Army List<\/strong><br \/>\nPlaying using PLs rather than points meant that the army was genuinely WYSIWYG-ed. None of this tooling-up malarkey from either army. My list was very much based on a \u201cGribbly\u201d approach, i.e. lots and lots of low value stuff. The list comprises:<br \/>\n\u00b7 2 HQs\u2026a Hive Tyrant (non-flying variety but armed with a very nice Heavy Venom Cannon); and a Broodlord;<br \/>\n\u00b7 A unit of 6 Warriors, with Scything Talons and 4 different types of ballistic weapon;<br \/>\n\u00b7 Two units of Genestealers, 15 and 20-strong respectively;<br \/>\n\u00b7 Two units of Termagaunts, both 20 strong, one armed with Fleshborers and the other with Devourers;<br \/>\n\u00b7 One unit of Hormagaunts, 30 strong, with Poison Sacs (modelled on, honest);<br \/>\n\u00b7 One unit of Ripper Swarms, 8 bases;<br \/>\n\u00b7 Two Carnifexes, one tooled up for close combat, the other for shooting;<br \/>\n\u00b7 A small unit of 3 Zoanthropes;<br \/>\n\u00b7 A single Biovore.<\/p>\n<p>That\u2019s 113 bases of Gribblies! So pretty old school.<\/p>\n<p><strong>The Way the Game Played<\/strong><br \/>\nSix objective markers were placed under the conditions of the \u201cCloak &amp; Dagger\u201d scenario, slightly favouring me.<br \/>\nI deployed with the Gaunts out in front, Genestealers immediately behind them, and the bigger creatures (including Synapse creatures) immediately behind or to the flank of the horde. Only the Ripper Swarms were kept in reserve. Josh deployed 5 small units of Scouts with sniper rifles at some distance, plus two big aircraft, but the rest of his stuff off table.<\/p>\n<figure id=\"attachment_2586\" aria-describedby=\"caption-attachment-2586\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/badwargamers.com\/bad\/wp-content\/uploads\/2017\/08\/IMG_0323-e1503245404266.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-2586 size-medium\" src=\"http:\/\/badwargamers.com\/bad\/wp-content\/uploads\/2017\/08\/IMG_0323-e1503247695495-300x224.jpg\" alt=\"\" width=\"300\" height=\"224\" srcset=\"https:\/\/badwargamers.com\/bad\/wp-content\/uploads\/2017\/08\/IMG_0323-e1503247695495-300x224.jpg 300w, https:\/\/badwargamers.com\/bad\/wp-content\/uploads\/2017\/08\/IMG_0323-e1503247695495-768x574.jpg 768w, https:\/\/badwargamers.com\/bad\/wp-content\/uploads\/2017\/08\/IMG_0323-e1503247695495.jpg 1000w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-2586\" class=\"wp-caption-text\">Smashey &amp; Nicey, my two Carnifexes<\/figcaption><\/figure>\n<p>I got first move. My initial approach was simple\u2026the horde plus their supporting models went screaming across the table towards the Scouts in the old [Nid] style. First turn wasn\u2019t conspicuous by its success. Firstly, under a special Raven Guard rule, a couple of mean looking Tactical Squads appeared (literally) out of nowhere. Then my shooting did next to nothing (a familiar Nid refrain). Then my Hormagaunts failed to charge (despite casting a Psychic spell on them allowing them to Advance AND charge, and using a CP to roll another dice\u2026). Still, the horde was looking good and relatively untouched\u2026<br \/>\nThe it was Raven Guard turn one. Things started to go south very rapidly from that point:<br \/>\n\u00b7 Stuff dropped from the skies all around the Tyranid horde, Assault Marines and Shrike himself, making it difficult to focus on single target;<br \/>\n\u00b7 An Callidus Assassin appeared, not doing a lot of damage but tying up the shooty Carnifex and the Zoanthropes for most of the game;<br \/>\n\u00b7 The Hormagaunts managed to charge in against a tactical Squad but were relatively ineffectual against the Marines\u2019 armour save;<br \/>\n\u00b7 The two units of Termagaunts, realising their shooting was ineffectual, also charged in, but made little headway against Shrike and another Tactical Squad respectively;<br \/>\n\u00b7 The Warriors\u2019 firing was completely ineffectual against the aircraft and Shrike;<br \/>\n\u00b7 And my two most impressive units, the Hive Tyrant and the melee Carnifex, meandered around in the centre of the table, looking for targets that never emerged. Eventually these were picked off by a combination of aircraft and snipers.<\/p>\n<p>The Raven Guard didn\u2019t have it all their own way. The Genestealers wiped out two Imperial units in melee; the Ripper Swarms managed a handy charge the turn they came on, against a Scout unit which went well; and eventually got rid of the pesky Assassin. But when the Hive Tyrant went down I knew it was time to call it a day\u2026<\/p>\n<p><strong>Lessons Learned<\/strong><br \/>\nTo be honest, given the vintage of my army I\u2019m not really in a position to offer advice on how to play a modern Nid army. I collected mine before the days of Trygons, Tyrannocytes, Tervigons, Venomthropes etc. However, for those who still seek to win with a Gribbly army a few pointers:<\/p>\n<p>Genestealers : These bad boys are BACK, baby! Remember how awesome they were in 4th Edition? Not only beating up Terminators but being able to flip a Land Raider? Well, they had their wings clipped a bit in 5th-7th Edition, so using them dropped out of favour, but in 8th just look at some of their attributes:<br \/>\n\u00b7 Movement: Fast! Not only is their base move 8\u201d, but they have a special rule whereby they can Advance and Charge in the same turn. Assuming average variable rolls, they can cover 18.5\u201d into combat in a turn;<br \/>\n\u00b7 Attacks. Three per model, but 4 per model if the unit is 10+ strong!;<br \/>\n\u00b7 To Hit. 3+, but 2+ if the Broodlord is within 6\u201d;<br \/>\n\u00b7 To wound. Wounding a Space Marine on a 4 (resolved at -1 AP), but any rolls of 6 on the To Wound roll is resolved on a -4 AP;<br \/>\n\u00b7 To save: This was always the \u2018Stealers Achillies Heel, but at least the 5+ is now Invulnerable.<\/p>\n<figure id=\"attachment_2589\" aria-describedby=\"caption-attachment-2589\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/badwargamers.com\/bad\/wp-content\/uploads\/2017\/08\/IMG_1097-e1503247742367.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2589\" src=\"http:\/\/badwargamers.com\/bad\/wp-content\/uploads\/2017\/08\/IMG_1097-300x224.jpg\" alt=\"\" width=\"300\" height=\"224\" \/><\/a><figcaption id=\"caption-attachment-2589\" class=\"wp-caption-text\">The Genestealers are back!<\/figcaption><\/figure>\n<p>Psykers: The Nids have some cool Psychic abilities, all resolved on a 6+. And it doesn\u2019t need to depend on your Hive Tyrant, your Zoanthropes can dish out the damage too (and only 6 PL for 3 models):<br \/>\n\u00b7 The Horror: Enemy unit suffers -1 To Hot and -1 Ld until the start of your next Psychic phase;<br \/>\n\u00b7 Catalyst: Assume Necron-like abilities! A friendly unit can ignore a wound on a 5 or 6 after all else has failed;<br \/>\n\u00b7 Onslaught: A friendly unit can move, advance, shoot and charge in the same turn with Zero penalties.<\/p>\n<p>Other advice:<br \/>\n\u00b7 You want your Gaunt units as big as possible and as cheap as possible (don\u2019t waste points on Devourers, Toxin Sacs etc\u2026unless you\u2019re up against Imperial Guard);<br \/>\n\u00b7 Use sacrificial Gaunt units to screen Genestealers and Carnixes, plus a foot-bound Hive Tyrant. They can achieve little else;<br \/>\n\u00b7 Ripper Swarms. Use in smaller units and only to grab objectives while the rest of the army is involved in serious business;<br \/>\n\u00b7 Tyrannid Warriors. Maybe I didn\u2019t use them right. They seem to have little use other than as another Synapse unit. So either ditch them or reduce to 3 strong and hide behind the hordes of Gaunts;<br \/>\n\u00b7 Don\u2019t bother with Biovores unless you have a couple of points looking for a home.<\/p>\n<p>Other than that, check out some better advice than I can offer via YouTube!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just dusted off my Nids for the first time in 8th edition, so here are my thoughts. The battle was a 100 Power Level game, fought against Josh Gregory\u2019s Raven Guard. As with previous editions, it was a bloody affair with the Nids, with stuff being taken off by the handful. The outcome? Well, in &hellip; <a href=\"https:\/\/badwargamers.com\/bad\/the-tyrannids-in-warhammer-40k-8th-edition-first-impressions\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">The Tyrannids in Warhammer 40K 8th Edition: First Impressions<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[36],"tags":[],"class_list":["post-2582","post","type-post","status-publish","format-standard","hentry","category-40k"],"_links":{"self":[{"href":"https:\/\/badwargamers.com\/bad\/wp-json\/wp\/v2\/posts\/2582","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/badwargamers.com\/bad\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/badwargamers.com\/bad\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/badwargamers.com\/bad\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/badwargamers.com\/bad\/wp-json\/wp\/v2\/comments?post=2582"}],"version-history":[{"count":4,"href":"https:\/\/badwargamers.com\/bad\/wp-json\/wp\/v2\/posts\/2582\/revisions"}],"predecessor-version":[{"id":2591,"href":"https:\/\/badwargamers.com\/bad\/wp-json\/wp\/v2\/posts\/2582\/revisions\/2591"}],"wp:attachment":[{"href":"https:\/\/badwargamers.com\/bad\/wp-json\/wp\/v2\/media?parent=2582"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/badwargamers.com\/bad\/wp-json\/wp\/v2\/categories?post=2582"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/badwargamers.com\/bad\/wp-json\/wp\/v2\/tags?post=2582"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}