Category Archives: Mortem et Gloriam

1066 – William vs Harald in Mortem et Gloriam

For our finale game in our 1066 series of game, we saw the victorious (from Stamford Bridge) Harald confronted by William. As this was a divergence from the historic events we had no pre planned events to follow, and just let the standard game dictate the events.

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The Vikings won the initial roll off and chose to defend the north. They tried to secure their armies flank against a river. The Normans were happy to let them do that – saving a fortuitous draw of cards for the outscouting phase. This resulted in the Vikings being 70% outscouted.  The terrain while being ‘dense’, saw 2 large scrubby hills failing to place. So in the end the battlefield was open in the centre and secured by a river on one flank and a couple of field on the other.

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While the Vikings were outscouted it largely didn’t alter the army disposition,  with 5’ of shieldwall. The Huscarls were spread out across the line, rather than in one particular area.

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William didn’t have much in the way of options and really had to destroy the Viking army to keep his grip on England. So, he lined up his numerous Milites and hoped to smash the centre while the Bretons harried the flanks. The Norman left saw the infantry contingent refuse the line. The Norman infantry was at best equal to the Vikings, so it was down to the mounted wing to win the day.

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The strategy that both armies deployed was not subtle. The Normans just trying to cave the centre of the line, while the Viking foot resisted in shield wall.  In game terms the Hird are average light spear , close order infantry (with shieldwall). The Milites are average , charging lance, devastating chargers…  so in the charge they are up 2. But the bit thing was that shieldwall negates any ‘s’s , and only a ‘skull’ gives a shatter. The Hird in 9’s are really resilient, and while the initial charge might have looked good, they can afford a few bases here and there if they can inflict and casualties.  As is panned out the Normans charged, had some success, but lost a few bases. The subsequent melee was even more even.  The Huscarls are savage in the melee, being 2 up n the fight, and their presence started to take a toll.  The Normans had to spend their better cards to break off and re-charge (where they had more advantage) , but this was costing them a lot in card management. The Vikings could sit back to rally off wounds where they could. The Milites in 6’s , were starting to look thinned out. One unit broke and the Vikings had a breakthrough. This had the effect of splitting the line and some isolated Huscarls that dashed out were cut down by the Norman horseman  – this seemed all very ‘in keeping’

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However, the chances of getting the major breakthrough the Normans required started to dwindle.  The Bretons were making little headway on the flanks. There were just a few too many Viking troops, and the gap in which to manoeuvre too small.  Having javelins didn’t really help them and the Vikings were in big stodgy blocks.  The Viking berserks had not been put in the front line and were acting as a fire brigade looked like a target and some initial success with missile fire looked like they might be seen off, but the more numerous  Viking squeezed the Bretons into skirmishing away and their impact was negated.

As the game came to an end the result started to look as a bloody draw. A lot of Norman horsemen had been cut down, with just the Noman infantry intact. In conclusion it looked like Williams invasion would fail. His inability to destroy the incumbent armies would mean that his wish to control the whole of England would be inconclusive. At best we might end up with a toe hold in the south, with Godwinson defeated. Victorious Haldraada , however, might have plans to extend the Danelaw !

Fighting these battles in MeG, is quite tough , there are no quick wins, and most combats have to be ground out. The subtle nuances of the interactions actually give you some tough decisions to make. For instance the Normal quandary about martialling their cards to either ‘feign flight’ or ‘rally up’, gave the more static Vikings an edge. Also the fact that average infantry are so numerous (cheap) make any cavalry breakthrough really hard.  

Made for a flavourful game, and did seem to feel right. Surprisingly more decisions to make than in other ‘Dark Ages rule sets ©’ , where they tend to run themselves.. line up..  fight

Battle of Fulford – 1066

As the 950th Anniversary of the battles for England in 1066, I set up a game of the first of the three battles – The battle of Fulford

The Battle of Fulford was fought on the outskirts of the village of Fulford near York in England, on 20 September 1066, when King Harald III of Norway, also known as Harald Hardrada, and Tostig Godwinson, his English ally, fought and defeated the Northern Earls Edwin and Morcar.

Tostig was Harold Godwinson’s banished brother. He had allied with King Harald of Norway and possibly Duke William of Normandy but there is no record of the reasoning behind his invasions. The battle was a decisive victory for the Viking army. The earls of York could have hidden behind the walls of their city but instead they met the Viking army across a river. All day the English desperately tried to break the Viking shield wall but to no avail.
Tostig was opposed by Earl Morcar who had displaced him as Earl of Northumbria.
The battle started with the English spreading their forces out to secure their flanks. On their right flank was the River Ouse, and on the left was the Fordland, a swampy area. The disadvantage to the position was that it gave Harald higher ground, which was perfect for seeing the battle from a distance. Another disadvantage was that if one flank were to give way, the other one would be in trouble. If the Anglo-Saxon army had to retreat, it would not be able to because of the marshlands. They would have to hold off the Norwegians as long as possible. Harald’s army approached from three routes to the south. Harald lined his army up to oppose the Anglo-Saxons, but he knew it would take hours for all of his troops to arrive. His least experienced troops were sent to the right and his best troops on the riverbank.
The English struck first, advancing on the Norwegian army before it could fully deploy. Morcar’s troops pushed Harald’s back into the marshlands, making progress against the weaker section of the Norwegian line. However, this initial success proved insufficient for victory to the English army, as the Norwegians brought their better troops to bear upon them, still fresh against the weakened Anglo-Saxons.

Harald brought more of his troops from the right flank to attack the centre, and sent more men to the river. The invaders were outnumbered, but they kept pushing and shoving the defenders back. The Anglo-Saxons were forced to give ground. Edwin’s soldiers who were defending the bank now were cut off from the rest of the army by the marsh, so they headed back to the city to make a final stand. Within another hour, the men on the beck were forced off by the Norwegians. Other invading Norwegians, who were still arriving, found a way to get around the thick fighting and opened a third front against the Anglo-Saxons. Outnumbered and outmanoeuvred, the defenders were defeated. Edwin and Morcar however, managed to survive the fight.

The game used the “1066 and all that” MeG Supplement

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You can read the supplement here

In the scenario game the Saxons were always the ‘attacker’.This gave the Viking choice of the ground on the pre battle map. It was the Saxons task to manoeuvre the Vikings on the map. Ideally to get the river to the Vikings rear. This failed spectacularly and the Viking hand of cards pushed them further and further away from the river.

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Being 100% close infantry neither side wanted much in the way of terrain and a couple of pieces of fought going were dotted around the edge, with a secure flank of steep hills.

The armies were

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The game was played by

Saxons
Pete
Bob

Vikings
Andy
Paul

All, bar Bob, were relative neophytes … and this game was a challenge.

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There was – as Barker intended – very little in the way of manoeuvre tactically with both sides lining up. The Saxons has a larger army, but were lead by lesser generals. The scenario rules were that the Saxons got an additional red card during scouting (which made little odds) , also for the first turn the Vikings were all treated as allies. As such their initial hand was played face up. If they got no coloured cards they would be unreliable, simulating the surprise that the Vikings suffered.

Here is the first Viking ‘hand’. You can just see at the bottom the last card of Harald was green to prevent him getting caught with his trousers down

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Again the cards dictated that none of the Vikings were unreliable. So, with all their advantage the Saxons gained nothing, and it would be decided by sword and spear.

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The army closed with an almighty clash.

I don’t like the coloured chits to denote unit – but as all the figures are mine identification of who is who was a real problem. So this was a necessary evil, to help those that hadn’t played much !

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The ensuing melee was challenging as the big dark age armies who were all subtly different calculated all their factors to try and understand where all the advantages were to be gained. We laid out all the dice for the whole line to illustrate this.

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The Viking has 3 bases of berserks and had integrated them in the Hird. So as exceptional devastating chargers they went in first , trying to get the shatter and force their way in the lines and give their lesser comrades more of an advantage. The Huscarls (on both sides) fought to try and push back their enemies The Huscarls were not facing one another as the Viking had placed theirs on the ends of the line to try and hold on to prevent the larger Saxons flanking them. Most troops had shieldwall – so ’S” results would not count. However, ‘Skulls’ would ‘shove’ so the where the troops were better advantaged gave more opportunities for than and therefore aid the supporting files.

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At the begining the battle seemed largely bloodless (just on the dice) , but the game progressed both armies ground into each other. The granularity of the troop types did give a choice of on determining the order of the combat, compared to ALDG which would have been a largely droll experience. That said it was tough, and the large number of combatants and different file types was tricky to manager. However, it did feel like a dark age battle decided with a scrum of fighting, with local advantage escalating into a larger one.

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The Vikings did win ultimately, while the Huscarls held on the weaker Fyrd collapsed on the wings and when the pub beckoned Saxons had lost 4 of their 5 TuGs before collapse to the Vikings 1 out of 4. That said a couple of Viking Tugs were teetering and their smaller army could have easily have had a reverse – should the dice gods desert.

A hard fought game, which required quite a bit of concentration. Probably not best for beginners!