Category Archives: FoG:AM

Battle of Teutoburger Wald – Escape from Aliso

I’m looking for some willing participants to play in the second scenario from the Hail Caesar – Germania book

Battle_of_Teutoburg

Escape from Aliso

The valour of Lucius Caedicius, prefect of the camp, deserves praise, and of those who, pent up with him at Aliso, were besieged by an immense force of Germans. For, overcoming all their difficulties which want rendered unendurable and the forces of the enemy almost insurmountable, following a design that was carefully considered, and using a vigilance that was ever on the alert, they watched their chance, and with the sword won their way back to their friends.
[Velleius Paterculus, Roman History, 2.120.4;
tr. F.W. Shipley]

Dio tells the story in greater detail  but does not mention the name of the fortress. It must have been a large stronghold (it had a prefect and is called a castra) in the valley of the Lippe. The name Aliso suggests that it is identical with the fortress that Drusus had built near the river Elison, Oberaden; but this had been evacuated in 8 BCE. On the other hand, Aliso is not the same as Elison, and perhaps we are allowed to identify the fortress with Haltern, which perfectly suits Dio’s and Paterculus’ words. It was hastily evacuated: in one of the potter’s pits, at least twenty-four soldiers were buried; weapons were stored away; coins were buried in hoards; much pottery survives intact.

We’ll play this game sing FOG, as I’m not sure everyone enjoyed Hail Caesar, and everyone is familiar with these rules.

Its a slightly smaller game than last time and can accommodate up to 6 players, but I can adjust if necessary.

I would look at Thurs 13th November to playthis.

Please let me know if you are interested.

 

 

 

Club Game – Teutoburg Forest 9AD – 11th September

I’d like to propose a club game to refight the destruction of Varus and his legions in the Teutoburg Forest in 9AD. The date given for the battle is mid-September, and the date in the McNally book is actually the 11st September, so given that is a Thursday this year I suggest that this be the date.

roman

I’m proposing using the more recent evidence from Mjr. T Clunn, which places the battle near modern Kalkriese.

My current thought is that we fight 4 battle simultaneously reflecting the 3 phases of the battle. I’ll use the Osprey titles for each phase as they seem as good as any. They all take place after Varus and his officers commit suicide

An Army at bay.

Lucius Eggius harrassed by the Bructeri passing Kalkriese Berg. Followed by the subsequent ambush by Arminius and the Chercusci.

A second smaller battle of the Numonius Vala and the auxiliary alae being ambushed by the German cavalry after leaving the Felsemfield (Marching camp). This will be a quite small affair, but has some cavalry so adds a bit of colour.

A Desperate Situation

The Germans set up a fortification along a sandy patch that the Romans must cross. The Romans detach 6 cohorts who advance in Testudo to attack the ramparts.

roman2

Death in the Forest.

The remnants of Caeonius & Eggius try to reform and escape.

To do this we would need 8 players. If I can drum up the interest I can flesh out the detail. We would need quite a lot of figures. Probably about 300 stands of Germans – but I have 100. I know Peter has a chunk and Steve most likely.

We’d need about half of that in Romans. But I’m sure we can get that together.

I propose using Hail Caeasar, to make it fast, an get a resolution in an evening.

Please let me know your thoughts.

Ray’s flag method…

flag1

  1. Use existing standard bearer or pike man with bear flag pole, or
  2. Cut off cast-on flag then grind down / file pole using “Dremel “ type router.
  3.  Prepare paper flag around wire template with diameter slightly less than pole/pike. This ensures that final push fit is snug. Use “Pritt Stick” when gluing sides of flags together. Form folds, gently crease against wire & remove from former before glue dries.
  4. Super glue in point made from flattened & shaped brass tube; this only needs to extend into paper flag by about 5mm to ensure that most of the hollow is available to slip over pole/pike, as illustrated.

NB: push fit of the final product enables flags to be swapped on a temporary basis (best varnish the flag if you anticipate frequent handling). Alternatively it super-glued to the pole for permanent fix.

This is my new – more simple – system for making standard bearers without  having to drill the pike/pole to take thin wire. However, if the figure does not have a cast on pole then this system still works if you pre-fix one make from plain wire or brass tube.

Ray Boyles. August 2013

BADcon FoG:AM – AAR – Later Crusaders vs Fatamid Egyptians

The 19th Burton and District competition started bright and breezy for us.

The Crusader army we picked was based on the following plan. With 32 bases of armoured defensive spear this was to act as a buttress while the Knights would deploy in reserve and either to the flank or centre (The military order being drilled could act as either fire brigade or exploitation force as required. The 2 blocks of Crossbowmen would deploy last where needed. So often these guys are in the wrong place. Not being the best troops in the world we thought that they needed some advantage. Also deploying 16 bases of shooters might shore up a hanging and certainly drive of any light mounted troops ahead of them. Here is the list –

list

Our opponents in the first game was the illustrious Hammy and Martin with their Fatamid Egyptians. The list was something along the lines of

  • 3 BGs of 9 bases of protected defensive spear
  • 2 BGs of Mamluks (Sup/Arm/Bow/Sw)
  • 6 BGs of Arab/Syrian lancers ( various grades from Arm/Sup to Avg/Unprot)
  • 2 BGs of LH with Bow/Sw
  • And a couple of LF BGs with bow

So about 15 BGs

With a PBI of 0, we lost the roll off, but our opponents passed the initiative. This happening in 3 out of 4 games. I’m not sure why people think that was such as good idea. Against a sluggish army like the Crusaders they largely like to be pinned back. Really this avoids the gaps in the line opening up too early. If you can deploy sensibly (with a reserve) then going second is no big issue (especially when you get the terrain advantage). In all of our games I didn’t feel like our opponents opening move was that much of an advantage. I would happily take this option ! As it happened it allowed our Crossbowmen to shine, where perhaps they might be considered mediocre.

game1_1

In this game terrain was largely irrelevant. A couple of bits of rough going in the flanks , back on the edges. Certainly a 4’ wide section in the centre. Our deployment was to plan. The 32 bases of spear in centre (each group of 2 8s would be supported by 1 4 of Armenian MF (great filler)) We left a 16cm gap in the centre which could be closed by the spear or occupied by Knights or Crossbowmen. The Military order were centre rear. The Armenian Knights and Crusading Knights were deployed on the right (which with hindsight was a slight mistake). The Crossbowmen were split, one in a field to the left to shore up that flank and one to rear centre.

The Fatamids deployed in largely similar fashion. Their spear rear centre. Mamluks deployed in front centre. Our right flank had 2 Syrian (Superior) Lancers and 2 BG of LH. The Left flank had 2 more Syrian Lancers and 2 Arab Lancers (lesser quality ), and a bit of LF Bow.

From setup it looked reasonable for us. Our spear was better (armour), although less numerous. The Cavalry on both flanks we held a slight advantage, in quality , but we were less numerous in bases and BGs.

game1_2

Their opening move was to send the LF and LH forward to hold us back. The Mamluks raced forward to start their shooting. We ambled forward, not committing any reserves. On the right flank the LH started peppering the KN and tempting them to charge. With 2 BG of KN vs. 2 BG of LH it wasn’t too bad , there would have to be exceptional set of circumstances to break those (more of that later!) . The Syrians on our right didn’t fancy the 2 BGs of Crusading Knights bearing down on them and did a swift handbrake turn and moved back to a safer centre rear position. On our left flank the general plan as I saw it was to envelop us with the Arab lancers while holding us in the centre with the spear and better Cavalry.

Our spears pressed on and the gap closed. The Mamluks started to shoot, but because they couldn’t gang up on any target the odds weren’t in their favour. 4 dice needing 5’s ,requiring 3 hits for a test and 4 for a minus… while the spear had rear support and general. Not much of sporter. As the spears closed the centre it was time to commit the Military order, to the our left. On our right there was a general swing inward. The LH were doing nothing and the chargers were swinging in towards meatier targets.

game1_3

The crux came as the lined closed to 4-5’ on the left one Military order was facing off 2 units of Syrian lancers. All BGs had a general in tow as no-one wanted to fail the test to charge. Being drilled it meant a 5 thought but they would have 2 tests each turn, so it was in our advantage to wait. We were trying to wiggle a spear unit to get closer and get in-between the cavalry standoff. This meant that the Berber spearmen were pushed to prevent that. Then as luck would have it Hammy failed one of the 2 tests that he needed to make. The impact was brutal. The Knights were a POA up, re-rolling 1 &2s … the Syrians needing 5 (thought re-rolling 1&2s). The Knights of Jerusalem were triumphal. They won the combat. The Syrians lost a base and disrupted – Perfect. In the ensuing melee the Syrians fragmented. In our turn we just pushed everything forward. The Mamluks were a bit squashed, with Berber spearmen directly to the rear. But it wasn’t in our interest to charge, as they were superior with a general, we weathered the shooting. But now our crossbowmen had moved up with all the enemy committed (pinned), we could then just start shooting the end of the Mamluk line with 4 crossbow shots.

game1_4

The Syrians to the left broke, and the rampant knights smashed into the other Syrian lancers unit behind. With their best cavalry ½ shattered and the other ½ now being outnumbered, the Fatamid saw this as a do or die moment ( they didn’t want drilled lancers floating around to the rear of their lines). SO, they charged en-masse in the centre. The fights were level and there were a lot of dice. For the spear BG that was closest the left most lancers, it was a tale of woe that Hammy will be dining out on for a while.. I should mention at this point my daughter was in charge of dice duty. In the impact were we were level, and they needed some luck (as they would be down in melee for armour). She rolled the first 6 dice , and rolled 6 5&6s (showing off as 4s would be OK). Hammys dice were poor and he only got a couple. He disrupted, it was all looking ominous. Then to compound matters with another throw she threw 11 to kill the general. A general waver when through the Fatamid lines, and several other units dropped after seeing this calamity.

To the right a lancer units was trying to sneak through to get a charge in against the Crossbowmen that were shooting at the Mamluks. But they took 3 hits for their trouble and threw the ubiquitous 1 for their death roll and removed a base.

game1_5

The whole centre was wavering now. The left centre the second Syrian lancer was breaking… the next Berber spearmen held on briefly but soon broke. The ripple that this caused fragmented the last spear units that was behind the Mamluks, as our turn opened we charged a Spear BG as the Mamluks (who has contracted to avoid being shot , but therefore could not evade. The spear charge also targeted the fragmented Berber spear who didn’t stand. The whole Egyptian centre was now in flight.

With KN bearing down on the remaining right flank, the jig was up. We have a solitary fight on the very left flank were the Arab lancers manifested a charge into the crossbowem (in a field). With the loss of lance, disorder, and the bowmen getting support shooting that was only going one way

game1_6

The Fatimid’s lay crushed. We have only lost 2 bases in the whole game and suffered 1 disruption. So would be a 25-0 .. a rare score and a perfect start for the Crusaders. Who prior to this had never won a game.