I’d like to propose a club game to refight the destruction of Varus and his legions in the Teutoburg Forest in 9AD. The date given for the battle is mid-September, and the date in the McNally book is actually the 11st September, so given that is a Thursday this year I suggest that this be the date.
I’m proposing using the more recent evidence from Mjr. T Clunn, which places the battle near modern Kalkriese.
My current thought is that we fight 4 battle simultaneously reflecting the 3 phases of the battle. I’ll use the Osprey titles for each phase as they seem as good as any. They all take place after Varus and his officers commit suicide
An Army at bay.
Lucius Eggius harrassed by the Bructeri passing Kalkriese Berg. Followed by the subsequent ambush by Arminius and the Chercusci.
A second smaller battle of the Numonius Vala and the auxiliary alae being ambushed by the German cavalry after leaving the Felsemfield (Marching camp). This will be a quite small affair, but has some cavalry so adds a bit of colour.
A Desperate Situation
The Germans set up a fortification along a sandy patch that the Romans must cross. The Romans detach 6 cohorts who advance in Testudo to attack the ramparts.
Death in the Forest.
The remnants of Caeonius & Eggius try to reform and escape.
To do this we would need 8 players. If I can drum up the interest I can flesh out the detail. We would need quite a lot of figures. Probably about 300 stands of Germans – but I have 100. I know Peter has a chunk and Steve most likely.
We’d need about half of that in Romans. But I’m sure we can get that together.
I propose using Hail Caeasar, to make it fast, an get a resolution in an evening.
Please let me know your thoughts.
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Territorial Army Centre (02 Field Hospital (V))
Stoke on Trent
FoG R (plus any official errata published before 30th June), 15mm scale to 650pts on 5 by 3 foot tables. Any army from any official Fog R army list book may be used.
Cost £8 per player
Game duration is 2 hrs 30mins per game (+/- 10 Mins), players complete current phase on the call of time by the umpire.
The Compulsory terrain feature must be placed on the table, plus 1 to 3 pieces per player. Deployment as per the normal rules.
- Game 1- 9:30-12 noon
- Lunch and shopping at trade stands
- Game 2- 13:00-15:30pm
- Game 3- 15:45 until 18:15
Prize giving asap following that final game.
FOGR Lists to Ray Boyles before 1st July 2014.
I can’t think anyone would get past the first morale test in WRG rules now, we are lazy buggers and loving it.
I penned a few words which might not count as liable:
BAD Wargamers are 30
In a century long ago, in a forgotten decade there was a war gaming desert in the middle of England. Bright oases existed in far flung reaches like Loughborough and Derby, but none in the actual centre of the war gaming universe which everyone knows is Burton and District.
It was September 1984 and following a trail of hopeful adverts aspiring gamers arrived at an inaugural meeting of the then nameless club (Michael Jackson had not yet written a song about us). From the first few minutes it was obvious this would not be a “formal” club. The treasurer was elected to pay for the club and a secretary to run the club but it was decided no chairman was needed as he would just think he ran the club.
Club rules were simple and consisted of the previous sentence.
Actually we even managed to break that one.
Since those early stirrings the club has gone from strength to strength and is expected to hit rock bottom shortly.
Whilst club games, rules, scales, scenery and faces have come and, sadly, gone, there has been one constant over the entire thirty years – the BAD club members try to welcome all except bankers.
I for one am looking forward to BADCON 2015, the annual weekend competition cum show cum competition. This is a shining example of how to not try too hard and still succeed anyway.
Hopefully during this anniversary year we will hold a celebration days gaming, possibly even retro-gaming if any rules can be found.
Have you noticed how war gamers heads are all becoming two-tone, grey and/or flesh and giving quite a distinctive touch I feel.
Errata:- apparently they do even welcome bankers, our first treasurer was one you know. Wonder where he is now.
I’ve been roped into playing as the competition at Daventry (Campaign 2014) next week. Its teams of three, 5 games over 2 days. 6 teams so its round robin event. The periods are –
Period 1: The Fight for Dutch Independence(1568-1633) : – Early Imperial Spanish; Elizabethan English; Early Eighty Years war Dutch; Later Eighty Years War Dutch; Later Imperial Spanish (Army of Flanders); French Huguenot; French Catholic.
Period 2: Trouble in the East 1577- 1589 – Early Ottoman Turks; Wallachian, Moldavian and Transylvanian; Early Russian; Vasa Swedish; Cossack; Later Imperial Austrian; Polish-Lithuanian Commonwealth; Early Venetian Colonial.
Period 3: Armies of Asia, Africa and America, between the Tropics of Cancer and Capricorn 1500 – 1644: – Muslim Indian, Hindu Indian, Indonesian or Malaccan; Thai, Burmese and Khmer; Vietnamese; Horn of Africa; Hawaiian; Mughal; Aztec; Tlaxcalan, Huaxtec or Otomi; Tarascan; Zapotec or Mixtec; Chinatec; Mayan; Inca; Mapuche or Araucanian; Tupi; Amazonian Forest Tribes; Chichimec; Western Sudanese; Central African; Central Sudanese; West African Forest; Mossi. (European Allies allowed – no more than 4 BG’s)
The group I’ve been put into is period 1 , So I thought I’d give my Spanish a run out.
As its an early period the foot is later tercio which I’ve never been particularly enamoured with. So I’ thought I’d play a mounted heavy version. This required some extra figures for a German ally. With 7 days before the event , I contacted Damian at A&M about a rush order for the extra figures. With no complaint the figures were dispatched that same day, and arrived the next day. So kudos to Damian for a great service.
Painted the next day, here they are –
I love these Bandolier Reiter, useless in the game (poor, unarmoured carbine/pistol). But really charismatic. Its like they know what is in store for them 😉