Teutoburg Forest 9AD – 11th September – game update

I’ve had a change of heart on this game. Rather than invent the wheel, I’ll stick more closely with the Warlord games Germania. Rather than 4 parallel games I’ll just focus on the ambush from the woods, described as –

 “Lucius Eggius harrassed by the Bructeri passing Kalkriese Berg. Followed by the subsequent ambush by Arminius and the Chercusci.”

I’ll use the ‘Disaster in Teutoburger Wald’ scenario in the Germania book. Its pretty much what I have planned anyway. It’s the first part of the battle. If it’s a success then we can continue with the other parts of the battle.

So to amass the troops I need to get some commitment for folks to bring the troops.

Germans

For the German I plan to use a ‘standard sized’ units of 12 bases of DBM Warband. 3×4 (perhaps dropping to 9 if figures are a problem)

There needs to be 3 command , each of 3 ‘divisions’. A German command being

 

Command Division Bases no of units total bases
Cavalry 6 1 6
Warband 12 3 36
Light infantry bow 6 1 6
48
German Division #1 Bases no of units total bases
Warband 12 3 36
Light infantry javelin 6 1 6
42
German Division #2 Bases no of units total bases
Warband 12 3 36
Light infantry javelin 6 1 6
42

 

So just over 100 bases of warriors per command (and there are three commands 2 Chercusci and 1 Bructeri).

I have over 100 stands of warriors, and I believe that Steve, Pete and Dene all have some (so we should be OK I’d say)

Romans (which may be more of a sticking point)

3 command each of 4 ‘divisions’ –

Command Division Bases no of units total bases
Veteran Legion 6 1 6
Legion 6 1 6
Raw Legion 6 2 12
Light Artillery 1 1 1
Auxiliary Cavalry 6 1 6
31
Romans Legion #1 Bases no of units total bases
Legion 6 3 18
18
Romans Legion #2 Bases no of units total bases
Legion 6 3 18
18
Romans Bodyguard Bases no of units total bases
Infantry Archers 6 1 6
6

We’d need over 100 bases of legionaries (can we do that?) I might have about 20~

We’ll also need 6 sets of baggage wagons and 6 sets of ‘civilians’

This is aimed for about 10-12 participants if we can manage it. If not we can scale it back. I’ll come round Thu for commitment

Any thoughts?

Club Game – Teutoburg Forest 9AD – 11th September

I’d like to propose a club game to refight the destruction of Varus and his legions in the Teutoburg Forest in 9AD. The date given for the battle is mid-September, and the date in the McNally book is actually the 11st September, so given that is a Thursday this year I suggest that this be the date.

roman

I’m proposing using the more recent evidence from Mjr. T Clunn, which places the battle near modern Kalkriese.

My current thought is that we fight 4 battle simultaneously reflecting the 3 phases of the battle. I’ll use the Osprey titles for each phase as they seem as good as any. They all take place after Varus and his officers commit suicide

An Army at bay.

Lucius Eggius harrassed by the Bructeri passing Kalkriese Berg. Followed by the subsequent ambush by Arminius and the Chercusci.

A second smaller battle of the Numonius Vala and the auxiliary alae being ambushed by the German cavalry after leaving the Felsemfield (Marching camp). This will be a quite small affair, but has some cavalry so adds a bit of colour.

A Desperate Situation

The Germans set up a fortification along a sandy patch that the Romans must cross. The Romans detach 6 cohorts who advance in Testudo to attack the ramparts.

roman2

Death in the Forest.

The remnants of Caeonius & Eggius try to reform and escape.

To do this we would need 8 players. If I can drum up the interest I can flesh out the detail. We would need quite a lot of figures. Probably about 300 stands of Germans – but I have 100. I know Peter has a chunk and Steve most likely.

We’d need about half of that in Romans. But I’m sure we can get that together.

I propose using Hail Caeasar, to make it fast, an get a resolution in an evening.

Please let me know your thoughts.