New army defeat inevitable. Having raised an evil Drukhari force I was keen to see it action Facing a Tyranid horde my plan was to stay mobile as all vehicles can leave combat and shoot and as they open topped all the infantry on board can shoot as well. First turn went well I killed 2 Carnifexes and 10 aunts at distance. Surely I was far enough away to avoid a first turn charge?
Alas Hive fleet Kraken has some tricksy moves and can move run charge In addition a Trygon with gene stealers in tow arrived within 9 ins of left flank. The Trygon charged and destroyed one of my raiders.
The rest of the games involved me trying to manoeuvre and shoot the Tyranid hordes.I destroyed the Trygon and two the gene stealer groups but at the cost of most of my vehicles and being pinned backed I was far behind on victory points. The large numbers of Nids made it difficult to target his leader Broodlords his large group of Zoanthropes in the back field who took down my Razorwing fighter
Leesons learnt I should covered my flanks with units to print the Trygon strike and thrown out the Reaver bikes to block the alpha strike charges.
also this hive fleet can leave combat and charge which makes them a handful.