All posts by Peter Gregory

Father Nurgle laughs at Elves

So excited my pictures are going vertical since last Mac upgrade

Last 40 k game expected my Eldar to shred the Nurgle daemons at distance especially my new Fire Prism. Alas with -1 to hit and and a 5+ Daemon save I barely removed the first layers of mucus from the  beasts. Perhaps the Elder redeployment stratagem  to concentrate my fire.

Next time   Happy New Year from all the elves on Biel Tan

For the Emperor !

Helbrecht could taste the taint of Chaos on his tongue as he urged his sergeant to speed the Landraiders towards rthe industrial complex at Ikton 5 Khorne the most savage and abandoned of the Chaos filth were already there in strength.

This was my second game of 8th edition with the greatest chapter the Black Templars ( no magic loving close combat) against Khorne  close combat no magic and no shooting. the chaos node deployed worth marines on the left flank and vile demons on the left screened by flesh hounds urged on by a demon prince and the insane Kharn the Betrayer. Opposing the demons were two Landraiders full of marines led by the chapter master and the Emperors champion

The action began with the Khorne horde advancing mercifully too far away for a turn 4 chargeThe Templars responded with a hail of fire from the Landraiders and the dismounted marines which destroyed the fleshounds opening up a charge lane for the marines and Helbrecht to engage the bloodletters demons. On the other flank the predator and the storm talon destroyed a 10 man berserker unit

Crying vows of loyalty Hebrecht and his crusaders charged tied the demons. Whoops forgot the rerolls to hit so only killed 8 and they responded in kind with their hellblades – ouch!

Next turn saw the demons summon another swarm of bloodletters which surged forward to join the  Melendez and the swooping demon prince and kharn the betrayer also charged. In a whirlwind of blows Kharn’s axe Gorechild slew Helbrecht. At this point I used two command points to allow my remaining marines to strike before the charging demons and  removed the reamaing blood letters from play the demon price then killed a few marines.

The remaining marines took advantage of the new rules to withdraw from combat carrying Helbrecht shattered form with them The Landraiders moved forward to exact  vengeance and The isolated Khorne heroes died in a hail of assault cannons rounds. Marine firepower is brutal and another squad of berserkers died to my two support units.

Turn 3 and the heralds summoned more blood letters and some long bomb charges saw my other crusader squad and the  emperors champion hit by a tide of berserkers and bloodletters. Iwas left with 4 neophyte marines and the champion though we took a toll of the heretics. Once again the marines survivors fell back and the Landraiders shot and charged (yes vehicles now have a melee value) and the support vehicles manoeuvred ans culled the remaining berserkers. Assault marines landed  on an objective in the KHorne rear areas. Drop troops now land where and when you want  but have to be deploy by turn 3.

Turn 4 saw the  Khorne heralds charge the newly arrived assault marines and kill most of them over 2 rounds of combat.

The marine supports killed the last of the blood letters and the Landraiders and the champion killed the last of the bloodletters and the berserkers.

Khorne at last  saw reason with 2 heralds facing the predator Landraiders and the stormtalon flier  and we called it . 11-4 to the Imperium

Lessons learnt

1. Infantry in  the open die easily

2. Marine firepower is their strength

I love8th edition





FOW at Challenge 2016

Decided to skip Britcon this year.

I can recommend the BHGS Challenge event. Easy to reach airy venue on the outskirts of Oxford.Good friendly atmosphere and competitive gaming. Flushed with near success at Britcon 2015 I decided to take panzer pioneers and mixed tankovy  to the mid war tournament ( the pioneers have never won a game but are cool – pity I got the list wrong). My delusions of competence soon evaporatee


Pionier deployment game 1 Hiding from 3.7in AA guns

Game 1 Fighting withdrawal   New Zealand Infantry Lost 6-1

Forgot people bring big toys to tournaments 4 3.7 in AA guns in the ground role on a ridge Gulp Assaulted on foot rode my luck against 25 per bombardment. Killed one platoon defending objective before matildas in ambush got me and my infantry died in a hail of 1s and 2s under bombardment.

He looks happy He’s got 7 Panthers


Game 2 Free for all Kursk Panthers  Lost 6-1

See above re big toys Needed a shturmovik  or artillery Got my heroic  T 70s on his objective before  my army broke in a hail of 75mm L70  fire

Game 3 Cauldron    American Paratroopers   Lost 4-3

That’s a lot of yanks


Decided to cruise on in my half tracks  and got half bailed or ko’d by howitzers and big mortars. Girded my loins and went again on foot after reducing the enemy mortars and guns. Killed  a platoon of infantry defending the objective and 3 other platoons not bad against america’s finest dug in in a town Things were looking up

Day 2

Yes like a fool I came back for more

Game 4  Breakthrough German panzers   Lost 4-3

Hiding again this time from Tiger I don’t think it’s working


I could have had this lot if they hadn’t bought a Tiger. Spent half the game hiding from the big cat Excellent shoot out between mark 4 s and 3 s on the left flanks which the matildas won  if we could have got one more mark 3 we would have been looking at a company test for the germans. In the end my last KV1 was on the enemy objective when his commander and 2 mark 3 s overran my gallant infantry in the churchyard

Game 5    Cauldron Russian Tankovy   Lost 6-1

Too many Russians to kill with my limited AT Got one company of T34 S with Hornisse and 88 fire . But my platoons had to scattered widely and the isolated depleted one got overrun by stuarts after a fierce dose of tanks fire Only one tank off maybe breaking the other t34 company so not all one way traffic

Excuses  , excuses,

The pioniers need more AT and more half tracks for the command elements and the tankovy need artillery or a shturmovik to play in competitions.

Great weekend All of my opponents were sporting friendly and fair – happy to allow rolls where phases were missed and knew the rules well I will be back next year with the pioniers.IMG_1104

Victory can do this to a man

Tom Hanks had it easy

On June 4th  the club replayed the DDay landings  using the Memoir 44 expansions . Wayne and Lynette  provided all the maps some 14 feet long , laminated playing aids and explained all the chrome covering reinforcements, special artillery effects and specialist troops. Thanks for all their hard work

We had players for each beach and the airborne landings. it was a great day played in a friendly spirit.


The landings.

Being a masochist I played Omaha and got a very warm receptions from the dug in Germans on the cliffs, further enhanced by them drawing 2 firefight cards which increased their shooting.  The survivors regrouped and combat engineers landed to clear the cliffs supported by barrage cards which suppressedthe most heavily defended positions and the 88mm nests.

The game was a narrow victory for the allies  and was the most enjoyable large game I have played in a long time.



Action shots

Turkish Victory on the road to Kut

On Tuesday played the clubs first middle eastern  square bashing affair. As the Turkish commander I surveyed the masses of reservists limited artillery and limited assets with some fear as a fairly elite Empire force descended on my line of hasty defences . The turks have five dice for point effect barrages and that is it for artillery options.

The turkish lynchpin
The turkish lynchpin

Luckily I  had rolled for two  options where defeat could be ignored with no retreats and no further casualties. These rebuffed the initial attacks and then a surprisingly accurate point effect barrage  sent the highlanders and sikhs running for the woods. The british forces regrouped and applied more pressure but in the end little was achieved and it was a crushing victory for the ottomans