Squarebashing day – 26th Nov

SB

So I’m looking for volunteers to participate in a big game of Squarebashing. Simon G, Pete G, Dene have already put their names forward. Is this date OK guys? We need either 6 or 8 players , so hopefully either 12′ or 16′ of WW1 Squarebashing.

Nominally this will be based on the Anglo/French attacking in the Third Battle of Artois (sept 1915 – close to our 100th anniversary date)

So the British First army (60k) , French Tenth Army (48K) vs German Sixth army (50K).

We could either play ‘regular’ for attack /defense and go through the countdown to battle.

BADCON 2016

badcon2016

21st BURTON UPON TRENT 20th & 21st February 2016
Wargames Weekend The Town Hall
Burton upon Trent
DE14 2EB

You are invited to come and join us for our 21st annual competition weekend and play one of the following;

DBMM Doubles
500 points any book 3000BC—500BC.
£30.00 per team

FOG Ancients Doubles
900 points any book 500BC—500AD.
£30.00 per team

FOG Renaissance Doubles
900 points any book 1571AD—1621AD.
£30.00 per team

Renaissance special rule- Any heavy artillery used must be the first battlegroup(s) deployed, followed immediately by any medium artillery used.

Art De La Guerre Doubles
400 points any book 500BC—500AD.
£30.00 per team

ADLG Special rules;
1. 400 points made up of 2 x 200point armies. Each army must not be more than 210 points with a combined total of no more than 400 points.
2. The armies chosen must be listed as potential allies in either army list. All troop options from both lists must be available within the time period 500BC—500AD.
3. Commands from each 200 point “army” may be mingled at deployment. Each player must command the 3 adjacent commands in their “half” of the table.
4. The break point of the army is the combined total of both armies.
5. If flank marching or ambushing 1 command it is permitted to start with 2 commands for one player and 3 for the other player and then transfer one command to maintain the 3+3 requirement once the flank march arrives or ambush is revealed, in order to disguise the flank of arrival. In the same principle, if only one flank march/ambush is being attempted, either player may roll for the flank march/ambushing command.
6. Each player has a separate standard camp that must be deployed in their half of the table. The loss of each camp counts as per the standard 200 point rules.
7. Teams are expected to roll for and move 2 commands (ie 1 command per player) simultaneously in order to not unduly delay play and to resolve combats together as well where possible.

Entries and lists for all competitions to dgreen@green2004.fslife.co.uk

Cheques payable to BURTON AND DISTRICT DBM

To Dene Green
19 Rosecroft Gardens
Swadlincote
Derbyshire
DE11 9AF